Introduction
Last updated
Last updated
Do you want to truly know your game can reach the internet? Eazy NetChecker is the right tool! Eazy NetChecker is a light but reliable and powerful tool for really determining the status of the internet connection on all devices and platforms.
Methods like Unity's Application.internetReachability
cannot truly tell if a device is actually connected to the internet, and neither was designed to do so. Moreover, simple methods like pinging google are unreliable since devices could appear to be connected to the internet, but in reality be behind a restricted network. Eazy NetChecker is the solution to all that! By utilizing a technique called Captive Portal Detection, it can quickly and reliably determine the current internet connection.
Captive Portal Detection is a technique that is used in all major operating systems for detecting internet connectivity.
Reliable detection of internet connection status (Pending, NoConnection, WalledGarden, Connected)
Pre-specified captive portal detection check methods (Google204, MicrosoftNCSI, AppleHotspot)
Custom check methods
Automatically select the best check method for each build platform
Control over when checks are performed
On Start: Run a check when your game is loaded
Continuously: Automatically run checks on configurable intervals
Manual: Run a single check whenever you need it.
Stats and info about internet status and connectivity
Helpful events to listen to (OnStart, OnFinish, OnStatusChanged, OnTimeout)
Runtime API (Fully documented)
Easy to use Editor
Super easy integration
Full C# source code
Multi-platform support (Windows, Mac, Linux, Android, iOS)
Unity 5.6 or higher
You can download the plugin from the Unity Asset store